Introduction¶
This convenience library makes coding for the Crickit robotics boards simpler and shorter.
Dependencies¶
This driver depends on:
Please ensure all dependencies are available on the CircuitPython filesystem. This is easily achieved by downloading the Adafruit library and driver bundle.
Installing from PyPI¶
On supported GNU/Linux systems like the Raspberry Pi, you can install the driver locally from PyPI. To install for current user:
pip3 install adafruit-circuitpython-crickit
To install system-wide (this may be required in some cases):
sudo pip3 install adafruit-circuitpython-crickit
To install in a virtual environment in your current project:
mkdir project-name && cd project-name
python3 -m venv .env
source .env/bin/activate
pip3 install adafruit-circuitpython-crickit
Usage Example¶
This examples shows how to control all the devices supported by the library. In most cases you just need a couple of imports.
# This is a mock example showing typical usage of the library for each kind of device.
from adafruit_crickit import crickit
# Add this import if using stepper motors.
# It will expose constants saying how to step: stepper.FORWARD, stepper.BACKWARD, etc.
from adafruit_motor import stepper
# Set servo 1 to 90 degrees
crickit.servo_1.angle = 90
# Change servo settings.
crickit.servo_1.actuation_range = 135
crickit.servo_1.set_pulse_width_range(min_pulse=850, max_pulse=2100)
# You can assign a device to a variable to get a shorter name.
servo_2 = crickit.servo_2
servo_2.throttle = 0
# Run a continous servo on Servo 2 backwards at half speed.
crickit.continuous_servo_2.throttle = -0.5
# Run the motor on Motor 1 terminals at half speed.
crickit.dc_motor_1.throttle = 0.5
# Set Drive 1 terminal to 3/4 strength.
crickit.drive_1.fraction = 0.75
if crickit.touch_1.value:
print("Touched terminal Touch 1")
# A single stepper motor uses up all the motor terminals.
crickit.stepper_motor.onestep(direction=stepper.FORWARD)
# You can also use the Drive terminals for a stepper motor
crickit.drive_stepper_motor.onestep(direction=stepper.BACKWARD)
# Note: On CPX Crickit, NeoPixel pin is normally connected to A1, not to seesaw,
# so this part of the demo cannot control the NeoPixel terminal.
# Strip or ring of 8 NeoPixels
crickit.init_neopixel(8)
crickit.neopixel.fill((100, 100, 100))
# Set the Crickit's on-board NeoPixel to a dim purple.
crickit.onboard_pixel.brightness = 0.01
crickit.onboard_pixel[0] = (255, 24, 255)
# or
crickit.onboard_pixel.fill((255, 24, 255))
Contributing¶
Contributions are welcome! Please read our Code of Conduct before contributing to help this project stay welcoming.
Documentation¶
For information on building library documentation, please check out this guide.
Table of Contents¶
Examples¶
The examples
directory contains simple examples for controlling a number of different
devices, such as servos and DC motors.
adafruit_crickit
¶
Convenience library for using the Adafruit Crickit robotics boards.
- Author(s): Dan Halbert
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://github.com/adafruit/circuitpython/releases
-
class
adafruit_crickit.
Crickit
(seesaw)¶ Represents a Crickit board. Provides a number of devices available via properties, such as
servo_1
. Devices are created on demand the first time they are referenced.It’s fine to refer a device multiple times via its property, but it’s faster and results in more compact code to assign a device to a variable.
import time from adafruit_crickit import crickit # This is fine: crickit.servo_1.angle = 0 time.sleep(1) crickit.servo_1.angle = 90 time.sleep(1) # This is slightly faster and more compact: servo_1 = crickit.servo_1 servo_1.angle = 0 time.sleep(1) servo_1.angle = 90 time.sleep(1)
-
SIGNAL1
= 2¶ Signal 1 terminal
-
SIGNAL2
= 3¶ Signal 2 terminal
-
SIGNAL3
= 40¶ Signal 3 terminal
-
SIGNAL4
= 41¶ Signal 4 terminal
-
SIGNAL5
= 11¶ Signal 5 terminal
-
SIGNAL6
= 10¶ Signal 6 terminal
-
SIGNAL7
= 9¶ Signal 7 terminal
-
SIGNAL8
= 8¶ Signal 8 terminal
-
continuous_servo_1
¶ adafruit_motor.servo.ContinuousServo
object on Servo 1 terminal
-
continuous_servo_2
¶ adafruit_motor.servo.ContinuousServo
object on Servo 2 terminal
-
continuous_servo_3
¶ adafruit_motor.servo.ContinuousServo
object on Servo 3 terminal
-
continuous_servo_4
¶ adafruit_motor.servo.ContinuousServo
object on Servo 4 terminal
-
dc_motor_1
¶ adafruit_motor.motor.DCMotor
object on Motor 1 terminals
-
dc_motor_2
¶ adafruit_motor.motor.DCMotor
object on Motor 2 terminals
-
drive_1
¶ adafruit_seesaw.pwmout.PWMOut
object on Drive 1 terminal, withfrequency=1000
-
drive_2
¶ adafruit_seesaw.pwmout.PWMOut
object on Drive 2 terminal, withfrequency=1000
-
drive_3
¶ adafruit_seesaw.pwmout.PWMOut
object on Drive 3 terminal, withfrequency=1000
-
drive_4
¶ adafruit_seesaw.pwmout.PWMOut
object on Drive 4 terminal, withfrequency=1000
-
drive_stepper_motor
¶ adafruit_motor.motor.StepperMotor
object on Drive terminals
-
feather_drive_1
¶ adafruit_seesaw.pwmout.PWMOut
object on Crickit Featherwing Drive 1 terminal, withfrequency=1000
-
feather_drive_2
¶ adafruit_seesaw.pwmout.PWMOut
object on Crickit Featherwing Drive 2 terminal, withfrequency=1000
-
feather_drive_3
¶ adafruit_seesaw.pwmout.PWMOut
object on Crickit Featherwing Drive 3 terminal, withfrequency=1000
-
feather_drive_4
¶ adafruit_seesaw.pwmout.PWMOut
object on Crickit Featherwing Drive 4 terminal, withfrequency=1000
-
feather_drive_stepper_motor
¶ adafruit_motor.motor.StepperMotor
object on Drive terminals on Crickit FeatherWing
-
init_neopixel
(n, *, bpp=3, brightness=1.0, auto_write=True, pixel_order=None)¶ Set up a seesaw.NeoPixel object
Note
On the CPX Crickit board, the NeoPixel terminal is by default controlled by CPX pin A1, and is not controlled by seesaw. So this object will not be usable. Instead, use the regular NeoPixel library and specify
board.A1
as the pin.You can change the jumper connection on the bottom of the CPX Crickit board to move control of the NeoPixel terminal to seesaw pin #20 (terminal.NEOPIXEL). In addition, the Crickit FeatherWing always uses seesaw pin #20. In either of those cases, this object will work.
from adafruit_crickit.crickit import crickit crickit.init_neopixel(24) crickit.neopixel.fill((100, 0, 0))
-
neopixel
¶ `adafruit_seesaw.neopixel
object on NeoPixel terminal. Raises ValueError ifinit_neopixel
has not been called.
-
onboard_pixel
¶ `adafruit_seesaw.neopixel
object on the Seesaw on-board NeoPixel. Initialize on-board NeoPixel and clear upon first use.
-
reset
()¶ Reset the whole Crickit board.
-
seesaw
¶ The Seesaw object that talks to the Crickit. Use this object to manipulate the signal pins that correspond to Crickit terminals.
from adafruit_crickit import crickit ss = crickit.seesaw ss.pin_mode(crickit.SIGNAL4, ss.OUTPUT) ss.digital_write(crickit.SIGNAL4], True)
-
servo_1
¶ adafruit_motor.servo.Servo
object on Servo 1 terminal
-
servo_2
¶ adafruit_motor.servo.Servo
object on Servo 2 terminal
-
servo_3
¶ adafruit_motor.servo.Servo
object on Servo 3 terminal
-
servo_4
¶ adafruit_motor.servo.Servo
object on Servo 4 terminal
-
stepper_motor
¶ adafruit_motor.motor.StepperMotor
object on Motor 1 and Motor 2 terminals
-
touch_1
¶ adafruit_crickit.CrickitTouchIn
object on Touch 1 terminal
-
touch_2
¶ adafruit_crickit.CrickitTouchIn
object on Touch 2 terminal
-
touch_3
¶ adafruit_crickit.CrickitTouchIn
object on Touch 3 terminal
-
touch_4
¶ adafruit_crickit.CrickitTouchIn
object on Touch 4 terminal
-
-
class
adafruit_crickit.
CrickitTouchIn
(seesaw, pin)¶ Imitate touchio.TouchIn.
-
value
¶ Whether the touch pad is being touched or not. (read-only)
-
-
adafruit_crickit.
crickit
= None¶ A singleton instance to control a single Crickit board, controlled by the default I2C pins.