_stage — C-level helpers for animation of sprites on a stage

The _stage module contains native code to speed-up the `stage Library <https://github.com/python-ugame/circuitpython-stage>`_. Libraries

_stage.render(x0, y0, x1, y1, layers, buffer, spi)

Render and send to the display a fragment of the screen.

  • x0 (int) – Left edge of the fragment.
  • y0 (int) – Top edge of the fragment.
  • x1 (int) – Right edge of the fragment.
  • y1 (int) – Bottom edge of the fragment.
  • layers (list) – A list of the Layer objects.
  • buffer (bytearray) – A buffer to use for rendering.
  • spi (SPI) – The SPI bus to use.

Note that this function only sends the raw pixel data. Setting up the display for receiving it and handling the chip-select and data-command pins has to be done outside of it. There are also no sanity checks, outside of the basic overflow checking. The caller is responsible for making the passed parameters valid.

This function is intended for internal use in the stage library and all the necessary checks are performed there.