Source code for adafruit_circuitplayground.circuit_playground_base

# The MIT License (MIT)
#
# Copyright (c) 2016 Scott Shawcroft for Adafruit Industries
# Copyright (c) 2017-2019 Kattni Rembor for Adafruit Industries
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.

# We have a lot of attributes for this complex library, as well as a lot of documentation.
# pylint: disable=too-many-instance-attributes, too-many-lines

"""
`adafruit_circuitplayground.circuit_playground_base`
====================================================

CircuitPython base class for Circuit Playground.

* `Circuit Playground Express <https://www.adafruit.com/product/3333>`_
* `Circuit Playground Bluefruit <https://www.adafruit.com/product/4333>`_.

* Author(s): Kattni Rembor, Scott Shawcroft
"""

import math
import array
import time

try:
    import audiocore
except ImportError:
    import audioio as audiocore
import analogio
import board
import busio
import digitalio
import adafruit_lis3dh
import adafruit_thermistor
import neopixel
import touchio
import gamepad


__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_CircuitPlayground.git"


[docs]class Photocell: """Simple driver for analog photocell on the Circuit Playground Express and Bluefruit.""" # pylint: disable=too-few-public-methods def __init__(self, pin): self._photocell = analogio.AnalogIn(pin) # TODO(tannewt): Calibrate this against another calibrated sensor. @property def light(self): """Light level.""" return self._photocell.value * 330 // (2 ** 16)
[docs]class CircuitPlaygroundBase: # pylint: disable=too-many-public-methods """Circuit Playground base class.""" _audio_out = None def __init__(self): self._a = digitalio.DigitalInOut(board.BUTTON_A) self._a.switch_to_input(pull=digitalio.Pull.DOWN) self._b = digitalio.DigitalInOut(board.BUTTON_B) self._b.switch_to_input(pull=digitalio.Pull.DOWN) self.gamepad = gamepad.GamePad(self._a, self._b) # Define switch: self._switch = digitalio.DigitalInOut(board.SLIDE_SWITCH) self._switch.switch_to_input(pull=digitalio.Pull.UP) # Define LEDs: self._led = digitalio.DigitalInOut(board.D13) self._led.switch_to_output() self._pixels = neopixel.NeoPixel(board.NEOPIXEL, 10) # Define sensors: self._temp = adafruit_thermistor.Thermistor( board.TEMPERATURE, 10000, 10000, 25, 3950 ) self._light = Photocell(board.LIGHT) # Define touch: # Initially, self._touches stores the pin used for a particular touch. When that touch is # used for the first time, the pin is replaced with the corresponding TouchIn object. # This saves a little RAM over using a separate read-only pin tuple. # For example, after `cp.touch_A2`, self._touches is equivalent to: # [None, board.A1, touchio.TouchIn(board.A2), board.A3, ...] # Slot 0 is not used (A0 is not allowed as a touch pin). self._touches = [ None, board.A1, board.A2, board.A3, board.A4, board.A5, board.A6, board.TX, ] self._touch_threshold_adjustment = 0 # Define acceleration: self._i2c = busio.I2C(board.ACCELEROMETER_SCL, board.ACCELEROMETER_SDA) self._int1 = digitalio.DigitalInOut(board.ACCELEROMETER_INTERRUPT) self._lis3dh = adafruit_lis3dh.LIS3DH_I2C( self._i2c, address=0x19, int1=self._int1 ) self._lis3dh.range = adafruit_lis3dh.RANGE_8_G # Define audio: self._speaker_enable = digitalio.DigitalInOut(board.SPEAKER_ENABLE) self._speaker_enable.switch_to_output(value=False) self._sample = None self._sine_wave = None self._sine_wave_sample = None # Initialise tap: self._detect_taps = 1 self.detect_taps = 1 @property def detect_taps(self): """Configure what type of tap is detected by ``cp.tapped``. Use ``1`` for single-tap detection and ``2`` for double-tap detection. This does nothing without ``cp.tapped``. .. image :: ../docs/_static/accelerometer.jpg :alt: Accelerometer To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp cp.detect_taps = 1 while True: if cp.tapped: print("Single tap detected!") """ return self._detect_taps @detect_taps.setter def detect_taps(self, value): self._detect_taps = value if value == 1: self._lis3dh.set_tap( value, 90, time_limit=4, time_latency=50, time_window=255 ) if value == 2: self._lis3dh.set_tap( value, 60, time_limit=10, time_latency=50, time_window=255 ) @property def tapped(self): """True once after a detecting a tap. Requires ``cp.detect_taps``. .. image :: ../docs/_static/accelerometer.jpg :alt: Accelerometer Tap the Circuit Playground once for a single-tap, or quickly tap twice for a double-tap. To use with Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp cp.detect_taps = 1 while True: if cp.tapped: print("Single tap detected!") To use single and double tap together, you must have a delay between them. It will not function properly without it. This example uses both by counting a specified number of each type of tap before moving on in the code. .. code-block:: python from adafruit_circuitplayground import cp # Set to check for single-taps. cp.detect_taps = 1 tap_count = 0 # We're looking for 2 single-taps before moving on. while tap_count < 2: if cp.tapped: tap_count += 1 print("Reached 2 single-taps!") # Now switch to checking for double-taps tap_count = 0 cp.detect_taps = 2 # We're looking for 2 double-taps before moving on. while tap_count < 2: if cp.tapped: tap_count += 1 print("Reached 2 double-taps!") print("Done.") """ return self._lis3dh.tapped @property def acceleration(self): """Obtain data from the x, y and z axes. .. image :: ../docs/_static/accelerometer.jpg :alt: Accelerometer This example prints the values. Try moving the board to see how the printed values change. To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: x, y, z = cp.acceleration print(x, y, z) """ return self._lis3dh.acceleration
[docs] def shake(self, shake_threshold=30): """Detect when device is shaken. :param int shake_threshold: The threshold shake must exceed to return true (Default: 30) .. image :: ../docs/_static/accelerometer.jpg :alt: Accelerometer To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.shake(): print("Shake detected!") Decreasing ``shake_threshold`` increases shake sensitivity, i.e. the code will return a shake detected more easily with a lower ``shake_threshold``. Increasing it causes the opposite. ``shake_threshold`` requires a minimum value of 10 - 10 is the value when the board is not moving, therefore anything less than 10 will erroneously report a constant shake detected. .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.shake(shake_threshold=20): print("Shake detected more easily than before!") """ return self._lis3dh.shake(shake_threshold=shake_threshold)
def _touch(self, i): if not isinstance(self._touches[i], touchio.TouchIn): # First time referenced. Get the pin from the slot for this touch # and replace it with a TouchIn object for the pin. self._touches[i] = touchio.TouchIn(self._touches[i]) self._touches[i].threshold += self._touch_threshold_adjustment return self._touches[i].value # We chose these verbose touch_A# names so that beginners could use it without understanding # lists and the capital A to match the pin name. The capitalization is not strictly Python # style, so everywhere we use these names, we whitelist the errors using: @property def touch_A1(self): # pylint: disable=invalid-name """Detect touch on capacitive touch pad A1. .. image :: ../docs/_static/capacitive_touch_pad_A1.jpg :alt: Capacitive touch pad A1 To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.touch_A1: print('Touched pad A1') """ return self._touch(1) @property def touch_A2(self): # pylint: disable=invalid-name """Detect touch on capacitive touch pad A2. .. image :: ../docs/_static/capacitive_touch_pad_A2.jpg :alt: Capacitive touch pad A2 To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.touch_A2: print('Touched pad A2') """ return self._touch(2) @property def touch_A3(self): # pylint: disable=invalid-name """Detect touch on capacitive touch pad A3. .. image :: ../docs/_static/capacitive_touch_pad_A3.jpg :alt: Capacitive touch pad A3 To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.touch_A3: print('Touched pad A3') """ return self._touch(3) @property def touch_A4(self): # pylint: disable=invalid-name """Detect touch on capacitive touch pad A4. .. image :: ../docs/_static/capacitive_touch_pad_A4.jpg :alt: Capacitive touch pad A4 To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.touch_A4: print('Touched pad A4') """ return self._touch(4) @property def touch_A5(self): # pylint: disable=invalid-name """Detect touch on capacitive touch pad A5. .. image :: ../docs/_static/capacitive_touch_pad_A5.jpg :alt: Capacitive touch pad A5 To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.touch_A5: print('Touched pad A5') """ return self._touch(5) @property def touch_A6(self): # pylint: disable=invalid-name """Detect touch on capacitive touch pad A6. .. image :: ../docs/_static/capacitive_touch_pad_A6.jpg :alt: Capacitive touch pad A6 To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.touch_A6: print('Touched pad A6' """ return self._touch(6) @property def touch_TX(self): # pylint: disable=invalid-name """Detect touch on capacitive touch pad TX (also known as A7 on the Circuit Playground Express) Note: can be called as ``touch_A7`` on Circuit Playground Express. .. image :: ../docs/_static/capacitive_touch_pad_A7.jpg :alt: Capacitive touch pad TX To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.touch_A7: print('Touched pad A7') """ return self._touch(7)
[docs] def adjust_touch_threshold(self, adjustment): """Adjust the threshold needed to activate the capacitive touch pads. Higher numbers make the touch pads less sensitive. :param int adjustment: The desired threshold increase .. image :: ../docs/_static/capacitive_touch_pads.jpg :alt: Capacitive touch pads To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp cp.adjust_touch_threshold(200) while True: if cp.touch_A1: print('Touched pad A1') """ for touch_in in self._touches: if isinstance(touch_in, touchio.TouchIn): touch_in.threshold += adjustment self._touch_threshold_adjustment += adjustment
@property def pixels(self): """Sequence-like object representing the ten NeoPixels around the outside of the Circuit Playground. Each pixel is at a certain index in the sequence as labeled below. Colors can be RGB hex like 0x110000 for red where each two digits are a color (0xRRGGBB) or a tuple like (17, 0, 0) where (R, G, B). Set the global brightness using any number from 0 to 1 to represent a percentage, i.e. 0.3 sets global brightness to 30%. See `neopixel.NeoPixel` for more info. .. image :: ../docs/_static/neopixel_numbering.jpg :alt: NeoPixel order diagram Here is an example that sets the first pixel green and the ninth red. To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp cp.pixels.brightness = 0.3 cp.pixels[0] = 0x00FF00 cp.pixels[9] = (255, 0, 0) """ return self._pixels @property def button_a(self): """``True`` when Button A is pressed. ``False`` if not. .. image :: ../docs/_static/button_a.jpg :alt: Button A To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.button_a: print("Button A pressed!") """ return self._a.value @property def button_b(self): """``True`` when Button B is pressed. ``False`` if not. .. image :: ../docs/_static/button_b.jpg :alt: Button B To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.button_b: print("Button B pressed!") """ return self._b.value @property def were_pressed(self): """Returns a set of the buttons that have been pressed .. image :: ../docs/_static/button_b.jpg :alt: Button B To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: print(cp.were_pressed) """ ret = set() pressed = self.gamepad.get_pressed() for button, mask in (("A", 0x01), ("B", 0x02)): if mask & pressed: ret.add(button) return ret @property def switch(self): """``True`` when the switch is to the left next to the music notes. ``False`` when it is to the right towards the ear. .. image :: ../docs/_static/slide_switch.jpg :alt: Slide switch To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp import time while True: print("Slide switch:", cp.switch) time.sleep(0.1) """ return self._switch.value @property def temperature(self): """The temperature in Celsius. .. image :: ../docs/_static/thermistor.jpg :alt: Temperature sensor Converting this to Fahrenheit is easy! To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp import time while True: temperature_c = cp.temperature temperature_f = temperature_c * 1.8 + 32 print("Temperature celsius:", temperature_c) print("Temperature fahrenheit:", temperature_f) time.sleep(1) """ return self._temp.temperature @property def light(self): """The light level. .. image :: ../docs/_static/light_sensor.jpg :alt: Light sensor Try covering the sensor next to the eye to see it change. To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp import time while True: print("Light:", cp.light) time.sleep(1) """ return self._light.light @property def red_led(self): """The red led next to the USB plug marked D13. .. image :: ../docs/_static/red_led.jpg :alt: D13 LED To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp import time while True: cp.red_led = True time.sleep(0.5) cp.red_led = False time.sleep(0.5) """ return self._led.value @red_led.setter def red_led(self, value): self._led.value = value @staticmethod def _sine_sample(length): tone_volume = (2 ** 15) - 1 shift = 2 ** 15 for i in range(length): yield int(tone_volume * math.sin(2 * math.pi * (i / length)) + shift) def _generate_sample(self, length=100): if self._sample is not None: return self._sine_wave = array.array("H", self._sine_sample(length)) self._sample = self._audio_out(board.SPEAKER) # pylint: disable=not-callable self._sine_wave_sample = audiocore.RawSample(self._sine_wave)
[docs] def play_tone(self, frequency, duration): """ Produce a tone using the speaker. Try changing frequency to change the pitch of the tone. :param int frequency: The frequency of the tone in Hz :param float duration: The duration of the tone in seconds .. image :: ../docs/_static/speaker.jpg :alt: Onboard speaker To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp cp.play_tone(440, 1) """ # Play a tone of the specified frequency (hz). self.start_tone(frequency) time.sleep(duration) self.stop_tone()
[docs] def start_tone(self, frequency): """ Produce a tone using the speaker. Try changing frequency to change the pitch of the tone. :param int frequency: The frequency of the tone in Hz .. image :: ../docs/_static/speaker.jpg :alt: Onboard speaker To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.button_a: cp.start_tone(262) elif cp.button_b: cp.start_tone(294) else: cp.stop_tone() """ self._speaker_enable.value = True length = 100 if length * frequency > 350000: length = 350000 // frequency self._generate_sample(length) # Start playing a tone of the specified frequency (hz). self._sine_wave_sample.sample_rate = int(len(self._sine_wave) * frequency) if not self._sample.playing: self._sample.play(self._sine_wave_sample, loop=True)
[docs] def stop_tone(self): """ Use with start_tone to stop the tone produced. .. image :: ../docs/_static/speaker.jpg :alt: Onboard speaker To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.button_a: cp.start_tone(262) elif cp.button_b: cp.start_tone(294) else: cp.stop_tone() """ # Stop playing any tones. if self._sample is not None and self._sample.playing: self._sample.stop() self._sample.deinit() self._sample = None self._speaker_enable.value = False
[docs] def play_file(self, file_name): """ Play a .wav file using the onboard speaker. :param file_name: The name of your .wav file in quotation marks including .wav .. image :: ../docs/_static/speaker.jpg :alt: Onboard speaker To use with the Circuit Playground Express or Bluefruit: .. code-block:: python from adafruit_circuitplayground import cp while True: if cp.button_a: cp.play_file("laugh.wav") elif cp.button_b: cp.play_file("rimshot.wav") """ # Play a specified file. self.stop_tone() self._speaker_enable.value = True with self._audio_out(board.SPEAKER) as audio: # pylint: disable=not-callable wavefile = audiocore.WaveFile(open(file_name, "rb")) audio.play(wavefile) while audio.playing: pass self._speaker_enable.value = False