Source code for adafruit_featherwing.dotstar_featherwing

# The MIT License (MIT)
#
# Copyright (c) 2019 Melissa LeBlanc-Williams for Adafruit Industries LLC
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"""
`adafruit_featherwing.dotstar_featherwing`
====================================================

Helper for using the `DotStar FeatherWing <https://www.adafruit.com/product/3449>`_.

* Author(s): Melissa LeBlanc-Williams
"""

__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_FeatherWing.git"

import board
import adafruit_dotstar as dotstar

[docs]class DotStarFeatherWing: """Class representing a `DotStar FeatherWing <https://www.adafruit.com/product/3449>`_. The feather uses pins D13 and D11""" def __init__(self, clock=board.D13, data=board.D11, brightness=0.2): """ :param pin clock: The clock pin for the featherwing :param pin data: The data pin for the featherwing :param float brightness: Optional brightness (0.0-1.0) that defaults to 1.0 """ self.rows = 6 self.columns = 12 self._auto_write = True self._dotstar = dotstar.DotStar(clock, data, self.rows * self.columns, brightness=brightness, auto_write=False) def __setitem__(self, indices, value): """ indices can be one of three things: x and y ints that are calculated to the DotStar index a slice of DotStar indexes with a set of values that match the slice a single int that specifies the DotStar index value can be one of three things: a (r,g,b) list/tuple a (r,g,b, brightness) list/tuple a single, longer int that contains RGB values, like 0xFFFFFF brightness, if specified should be a float 0-1 """ self._dotstar[self._get_index(indices)] = value self._update() def __getitem__(self, indices): """ indices can be one of three things: x and y ints that are calculated to the DotStar index a slice of DotStar indexes to retrieve a single int that specifies the DotStar index """ return self._dotstar[self._get_index(indices)] def _get_index(self, indices): """ Figure out which DotStar to address based on what was passed in """ if isinstance(indices, int): if not 0 <= indices < self.rows * self.columns: raise ValueError('The index of {} is out of range'.format(indices)) return indices elif isinstance(indices, slice): return indices elif len(indices) == 2: x, y = indices if not 0 <= x < self.columns: raise ValueError('The X value of {} is out of range'.format(x)) if not 0 <= y < self.rows: raise ValueError('The Y value of {} is out of range'.format(y)) return y * self.columns + x else: raise ValueError('Index must be 1 or 2 number')
[docs] def fill(self, color=0): """ Fills all of the DotStars with a color or unlit if empty. :param color: (Optional) The text or number to display (default=0) :type color: list/tuple or int This example shows various ways of using the fill() function .. code-block:: python import time from adafruit_featherwing import dotstar_featherwing dotstar = dotstar_featherwing.DotStarFeatherWing() dotstar.fill((255, 255, 255)) # Fill White time.sleep(1) dotstar.fill((255, 255, 255, 0.5)) # Fill White Half Brightness time.sleep(1) dotstar.fill(0xFF0000) # Fill Red time.sleep(1) dotstar.fill() # Clear all lit DotStars """ self._dotstar.fill(color) self._update()
[docs] def show(self): """ Update the DotStars. This is only needed if auto_write is set to False This can be very useful for more advanced graphics effects. This example changes the blink rate and prints out the current setting .. code-block:: python import time from adafruit_featherwing import dotstar_featherwing dotstar = dotstar_featherwing.DotStarFeatherWing() dotstar.fill() # Clear any lit Dotstars dotstar.auto_write = False dotstar[0, 0] = (255, 255, 255) # Set White time.sleep(1) dotstar.show() # Update the DotStars """ self._dotstar.show()
[docs] def shift_right(self, rotate=False): """ Shift all pixels right :param rotate: (Optional) Rotate the shifted pixels to the left side (default=False) This example shifts 2 pixels to the right .. code-block:: python import time from adafruit_featherwing import dotstar_featherwing dotstar = dotstar_featherwing.DotStarFeatherWing() # Draw Red and Green Pixels dotstar[5, 3] = (255, 0, 0) dotstar[6, 3] = (0, 255, 0) # Rotate it off the screen for i in range(0, 11): dotstar.shift_right(True) time.sleep(.1) time.sleep(1) # Shift it off the screen for i in range(0, 11): dotstar.shift_right() time.sleep(.1) """ for y in range(0, self.rows): last_pixel = self._dotstar[(y + 1) * self.columns - 1] if rotate else 0 for x in range(self.columns - 1, 0, -1): self._dotstar[y * self.columns + x] = self._dotstar[y * self.columns + x - 1] self._dotstar[y * self.columns] = last_pixel self._update()
[docs] def shift_left(self, rotate=False): """ Shift all pixels left :param rotate: (Optional) Rotate the shifted pixels to the right side (default=False) This example shifts 2 pixels to the left .. code-block:: python import time from adafruit_featherwing import dotstar_featherwing dotstar = dotstar_featherwing.DotStarFeatherWing() # Draw Red and Green Pixels dotstar[5, 3] = (255, 0, 0) dotstar[6, 3] = (0, 255, 0) # Rotate it off the screen for i in range(0, 11): dotstar.shift_left(True) time.sleep(.1) time.sleep(1) # Shift it off the screen for i in range(0, 11): dotstar.shift_left() time.sleep(.1) """ for y in range(0, self.rows): last_pixel = self._dotstar[y * self.columns] if rotate else 0 for x in range(0, self.columns - 1): self._dotstar[y * self.columns + x] = self._dotstar[y * self.columns + x + 1] self._dotstar[(y + 1) * self.columns - 1] = last_pixel self._update()
[docs] def shift_up(self, rotate=False): """ Shift all pixels up :param rotate: (Optional) Rotate the shifted pixels to bottom (default=False) This example shifts 2 pixels up .. code-block:: python import time from adafruit_featherwing import dotstar_featherwing dotstar = dotstar_featherwing.DotStarFeatherWing() # Draw Red and Green Pixels dotstar[5, 3] = (255, 0, 0) dotstar[6, 3] = (0, 255, 0) # Rotate it off the screen for i in range(0, 5): dotstar.shift_up(True) time.sleep(.1) time.sleep(1) # Shift it off the screen for i in range(0, 5): dotstar.shift_up() time.sleep(.1) """ for x in range(0, self.columns): last_pixel = self._dotstar[(self.rows - 1) * self.columns + x] if rotate else 0 for y in range(self.rows - 1, 0, -1): self._dotstar[y * self.columns + x] = self._dotstar[(y - 1) * self.columns + x] self._dotstar[x] = last_pixel self._update()
[docs] def shift_down(self, rotate=False): """ Shift all pixels down :param rotate: (Optional) Rotate the shifted pixels to top (default=False) This example shifts 2 pixels down .. code-block:: python import time from adafruit_featherwing import dotstar_featherwing dotstar = dotstar_featherwing.DotStarFeatherWing() # Draw Red and Green Pixels dotstar[5, 3] = (255, 0, 0) dotstar[6, 3] = (0, 255, 0) # Rotate it off the screen for i in range(0, 5): dotstar.shift_down(True) time.sleep(.1) time.sleep(1) # Shift it off the screen for i in range(0, 5): dotstar.shift_down() time.sleep(.1) """ for x in range(0, self.columns): last_pixel = self._dotstar[x] if rotate else 0 for y in range(0, self.rows - 1): self._dotstar[y * self.columns + x] = self._dotstar[(y + 1) * self.columns + x] self._dotstar[(self.rows - 1) * self.columns + x] = last_pixel self._update()
def _update(self): """ Update the Display automatically if auto_write is set to True """ if self._auto_write: self._dotstar.show() @property def auto_write(self): """ Whether or not we are automatically updating If set to false, be sure to call show() to update This lights DotStars with and without auto_write .. code-block:: python import time from adafruit_featherwing import dotstar_featherwing dotstar = dotstar_featherwing.DotStarFeatherWing() dotstar.fill() # Clear any lit Dotstars dotstar[0, 0] = (255, 255, 255) # Set White time.sleep(1) dotstar.auto_write = False dotstar[1, 0] = (255, 255, 255) # Set White time.sleep(1) dotstar.show() # Update the DotStars """ return self._auto_write @auto_write.setter def auto_write(self, write): if isinstance(write, bool): self._auto_write = write @property def brightness(self): """ Overall brightness of the display This example changes the brightness .. code-block:: python import time from adafruit_featherwing import dotstar_featherwing dotstar = dotstar_featherwing.DotStarFeatherWing() dotstar.brightness = 0 dotstar.fill(0xFFFFFF) for i in range(0, 6): dotstar.brightness = (i / 10) time.sleep(.2) dotstar.brightness = 0.3 """ return self._dotstar.brightness @brightness.setter def brightness(self, brightness): self._dotstar.brightness = min(max(brightness, 0.0), 1.0) self._update()