audiobusio – Support for audio input and output over digital buses

The audiobusio module contains classes to provide access to audio IO over digital buses. These protocols are used to communicate audio to other chips in the same circuit. It doesn’t include audio interconnect protocols such as S/PDIF.

All libraries change hardware state and should be deinitialized when they are no longer needed. To do so, either call deinit() or use a context manager.

class audiobusio.I2SOut(bit_clock: microcontroller.Pin, word_select: microcontroller.Pin, data: microcontroller.Pin, *, left_justified: bool)

Output an I2S audio signal

Create a I2SOut object associated with the given pins.

  • bit_clock (Pin) – The bit clock (or serial clock) pin

  • word_select (Pin) – The word select (or left/right clock) pin

  • data (Pin) – The data pin

  • left_justified (bool) – True when data bits are aligned with the word select clock. False when they are shifted by one to match classic I2S protocol.

Simple 8ksps 440 Hz sine wave on Metro M0 Express using UDA1334 Breakout:

import audiobusio
import audiocore
import board
import array
import time
import math

# Generate one period of sine wave.
length = 8000 // 440
sine_wave = array.array("H", [0] * length)
for i in range(length):
    sine_wave[i] = int(math.sin(math.pi * 2 * i / length) * (2 ** 15) + 2 ** 15)

sine_wave = audiocore.RawSample(sine_wave, sample_rate=8000)
i2s = audiobusio.I2SOut(board.D1, board.D0, board.D9), loop=True)

Playing a wave file from flash:

import board
import audioio
import audiocore
import audiobusio
import digitalio

f = open("cplay-5.1-16bit-16khz.wav", "rb")
wav = audiocore.WaveFile(f)

a = audiobusio.I2SOut(board.D1, board.D0, board.D9)

while a.playing:
playing :bool

True when the audio sample is being output. (read-only)

paused :bool

True when playback is paused. (read-only)


Deinitialises the I2SOut and releases any hardware resources for reuse.


No-op used by Context Managers.


Automatically deinitializes the hardware when exiting a context. See Lifetime and ContextManagers for more info.

play(self, sample: _typing.AudioSample, *, loop: bool = False)None

Plays the sample once when loop=False and continuously when loop=True. Does not block. Use playing to block.

Sample must be an audiocore.WaveFile, audiocore.RawSample, audiomixer.Mixer or audiomp3.MP3Decoder.

The sample itself should consist of 8 bit or 16 bit samples.


Stops playback.


Stops playback temporarily while remembering the position. Use resume to resume playback.


Resumes sample playback after pause().

class audiobusio.PDMIn(clock_pin: microcontroller.Pin, data_pin: microcontroller.Pin, *, sample_rate: int = 16000, bit_depth: int = 8, mono: bool = True, oversample: int = 64, startup_delay: float = 0.11)

Record an input PDM audio stream

Create a PDMIn object associated with the given pins. This allows you to record audio signals from the given pins. Individual ports may put further restrictions on the recording parameters. The overall sample rate is determined by sample_rate x oversample, and the total must be 1MHz or higher, so sample_rate must be a minimum of 16000.

  • clock_pin (Pin) – The pin to output the clock to

  • data_pin (Pin) – The pin to read the data from

  • sample_rate (int) – Target sample_rate of the resulting samples. Check sample_rate for actual value. Minimum sample_rate is about 16000 Hz.

  • bit_depth (int) – Final number of bits per sample. Must be divisible by 8

  • mono (bool) – True when capturing a single channel of audio, captures two channels otherwise

  • oversample (int) – Number of single bit samples to decimate into a final sample. Must be divisible by 8

  • startup_delay (float) – seconds to wait after starting microphone clock to allow microphone to turn on. Most require only 0.01s; some require 0.1s. Longer is safer. Must be in range 0.0-1.0 seconds.

sample_rate :int

The actual sample_rate of the recording. This may not match the constructed sample rate due to internal clock limitations.


Deinitialises the PDMIn and releases any hardware resources for reuse.


No-op used by Context Managers.


Automatically deinitializes the hardware when exiting a context.

record(self, destination: _typing.WriteableBuffer, destination_length: int)None

Records destination_length bytes of samples to destination. This is blocking.

An IOError may be raised when the destination is too slow to record the audio at the given rate. For internal flash, writing all 1s to the file before recording is recommended to speed up writes.


The number of samples recorded. If this is less than destination_length, some samples were missed due to processing time.