audiobusio – Support for audio input and output over digital buses¶
audiobusio module contains classes to provide access to audio IO
over digital buses. These protocols are used to communicate audio to other
chips in the same circuit. It doesn’t include audio interconnect protocols
such as S/PDIF.
All libraries change hardware state and should be deinitialized when they
are no longer needed. To do so, either call
deinit() or use a
I2SOut(bit_clock: microcontroller.Pin, word_select: microcontroller.Pin, data: microcontroller.Pin, *, left_justified: bool)¶
Output an I2S audio signal
Create a I2SOut object associated with the given pins.
import audiobusio import audiocore import board import array import time import math # Generate one period of sine wave. length = 8000 // 440 sine_wave = array.array("H",  * length) for i in range(length): sine_wave[i] = int(math.sin(math.pi * 2 * i / length) * (2 ** 15) + 2 ** 15) sine_wave = audiocore.RawSample(sine_wave, sample_rate=8000) i2s = audiobusio.I2SOut(board.D1, board.D0, board.D9) i2s.play(sine_wave, loop=True) time.sleep(1) i2s.stop()
Playing a wave file from flash:
import board import audioio import audiocore import audiobusio import digitalio f = open("cplay-5.1-16bit-16khz.wav", "rb") wav = audiocore.WaveFile(f) a = audiobusio.I2SOut(board.D1, board.D0, board.D9) print("playing") a.play(wav) while a.playing: pass print("stopped")
True when the audio sample is being output. (read-only)
True when playback is paused. (read-only)
__exit__(self) → None¶
Automatically deinitializes the hardware when exiting a context. See Lifetime and ContextManagers for more info.
play(self, sample: _typing.AudioSample, *, loop: bool = False) → None¶
Plays the sample once when loop=False and continuously when loop=True. Does not block. Use
The sample itself should consist of 8 bit or 16 bit samples.
pause(self) → None¶
Stops playback temporarily while remembering the position. Use
resumeto resume playback.
PDMIn(clock_pin: microcontroller.Pin, data_pin: microcontroller.Pin, *, sample_rate: int = 16000, bit_depth: int = 8, mono: bool = True, oversample: int = 64, startup_delay: float = 0.11)¶
Record an input PDM audio stream
Create a PDMIn object associated with the given pins. This allows you to record audio signals from the given pins. Individual ports may put further restrictions on the recording parameters. The overall sample rate is determined by
oversample, and the total must be 1MHz or higher, so
sample_ratemust be a minimum of 16000.
clock_pin (Pin) – The pin to output the clock to
data_pin (Pin) – The pin to read the data from
bit_depth (int) – Final number of bits per sample. Must be divisible by 8
mono (bool) – True when capturing a single channel of audio, captures two channels otherwise
oversample (int) – Number of single bit samples to decimate into a final sample. Must be divisible by 8
startup_delay (float) – seconds to wait after starting microphone clock to allow microphone to turn on. Most require only 0.01s; some require 0.1s. Longer is safer. Must be in range 0.0-1.0 seconds.
The actual sample_rate of the recording. This may not match the constructed sample rate due to internal clock limitations.
record(self, destination: _typing.WriteableBuffer, destination_length: int) → None¶
Records destination_length bytes of samples to destination. This is blocking.
An IOError may be raised when the destination is too slow to record the audio at the given rate. For internal flash, writing all 1s to the file before recording is recommended to speed up writes.
The number of samples recorded. If this is less than
destination_length, some samples were missed due to processing time.